Machinarium & Creaks Bundle Download
2021年7月2日Download here: http://gg.gg/v85kv
*Machinarium Game Download
*Machinarium Full Game Download
*Machinarium & Creaks Bundle Download Key
*Machinarium Download Free
*Machinarium & Creaks Bundle Download MacWin / Mac+ Steam Key
Get Machinarium, Puzzle,Adventure game for PS4 console from the official PlayStation website. Explore Machinarium game detail, demo, images, videos, reviews. Machinarium is the award-winning independent adventure game developed by the makers of Samorost series, Botanicula and CHUCHEL. Help Josef the robot save his girlfriend Berta kidnapped by the Black Cap Brotherhood gang!Win / Mac+ Steam Keymp3 / FLAC + pdfThe Art of Creaksdeluxe art bookCollector’s Boxincl. deluxe art book, lithographies, metal pins & moreLimited to 1000 unitsVinyl Soundtrack by Hidden Orchestra* picture is for illustration purpose only2 LP 180 gram audiophile vinyls6 art printsMachinarium Game DownloadMP3/FLAC download codeCreaksImmersive Puzzle Game
The ground starts shaking, light bulbs are breaking - and something rather unusual is happening right behind the walls of your very room. Equipped with nothing but wit and courage, you slowly descend into a world inhabited by avian folk and seemingly deadly furniture monsters.CreaksboxExperience theself-generating soundtrack from Hidden Orchestrain this free on-line appHardware requirements
*Windows:
Windows 7 SP1 (64-bit only) or later + DirectX 11 compatible GPU + 2 GHz Intel i5 or better + 4 GB RAM
*Mac:
macOS Sierra (10.12), manufactured in 2012 or later + Metal compatible GPU (Intel HD and Iris Graphics from the HD 4000 series or newer, AMD GCN-based GPUs, and Nvidia Kepler-based GPUs or newer) + 4 GB RAM
a:1:i:0;a:2:s:13:”section_title”;s:23:”Machinarium Walkthrough”;s:12:”section_body”;s:39381:”
Welcome to Gamezebo’s walkthrough for Machinarium.
Machinarium is a point-and-click adventure game that is somewhat different than your traditional adventure game. What sets it apart from other adventure games is that the interface is very minimalist compared to most games and it doesn’t have any spoken dialogue whatsoever throughout the game. All dialogue is conveyed through sound effects and picture bubbles.
Click on the title and watch as it disappears to reveal the main menu. Unless you’ve previously played the game, the only option available to you is to start a new game.
In a bleak and seemingly mechanized world, a garbage hauler leaves the castle located off in the distance. It flies over to a landfill, where it dumps the load it’s carrying before taking off again.
The game will direct you as to what you need to do to get started.
Click on the tub to knock it out of the way to reveal a small canister of some sort. Click on the canister to collapse it and then click on it again to watch it spring off the junk heap it was sitting on and down to the path below.
You’ll see a small head sitting on the box behind it. Click on it to see it come to life and connect itself to the canister. It must be that the canister was actually the torso for the robot you’re currently reassembling.
We’re still missing an arm and a leg to make the robot fully functional.
You’ll note that the game mentions that you can only click and interact with objects and other characters that are within reach of the robot’s arms. When you move your cursor over the robot’s torso, it changes to an up and down arrow. This allows you to extend and collapse the robot’s body as needed to reach some of the harder to reach objects.
A sniffer robot can be seen checking things out. When you click on it, it conveys that it wants a particular type of doll. You can see that it’s located on the junk heap above where the robot is currently seated.
Extend the robot’s body as high as it can go and click on the doll in order for the robot to grab it and store it inside itself and then you’ll learn about the inventory system. Everything the robot picks up is stored inside it and can be seen at the top of the screen.
Offer the doll to the sniffer robot as it moves near the robot and it’ll agree to bring back the robot’s leg. The robot will reattach its leg and you’ll now be able to move freely around the area. The game will pop up and tell you how to access hints. You’ll only receive one hint per level, and if you’re really stuck, you can play a mini-game to unlock part of the walkthrough. However, with this guide, neither the walkthrough book or hint system should be necessary.
We’ll now have to locate the robot’s missing arm, which has fallen into the tar pit at the edge of the path. To retrieve it, take the magnet nearby and the wire from the spool. Go into the inventory and click the wire on the magnet to combine them to create a makeshift grappling hook.
Walk over to the pole at the end of the path and click on it to have the robot bend it slightly and use the hook on the pole. Watch as it swings the hook through the top of the pole and lowers it into the tar pit to retrieve its arm.
The magnet is still holding onto the arm and as it’s reattached, the robot will swing over to the other side of the path. Walk off to the next screen and the robot will begin its journey to the castle but not before we see another robot following closely behind it.
As the robot arrives at the castle, it’s kicked out of the way by one of the castle guards. Watch as it pulls on a handle near the guard tower to summon another guard to lower the drawbridge.
When you extend the robot’s body and pull the handle, the guard will not allow the robot to enter, so that means we’re going to have to disguise the robot to fool the guard.
1) Take one the orange cones
2) Remove the other two cones to uncover a small bucket of blue paint that you also need to take.
3) Mix the blue paint in with the tub of white paint.
4) Dip the orange cone into the paint to turn it blue.
5) Climb up the light pole as far as the robot can. Once it can go no further, remove the bar underneath it and stick it into the hole above it. Climb up again and repeat the process. Continue to climb up the pole until the robot is standing on the very last rung.
6) Extend the robot’s body as far as it can go and grab the light bulb. The robot will fall off the ladder in the process.
7) Use the light bulb on the robot to watch as it screws it into the top of its head. Use the cone on it to cover it up and then extend its body in order to pull the handle near the guard tower.
The guard, thinking the robot is one of them, will be fooled by the disguise and will agree to lower the drawbridge.
As the robot nears the entrance, however, it slips on the oil slick and falls to the ground below.
Collapse the robot’s body as you walk over to the nearby water tank so that it can reach the control panel behind it.
Turn the first dial to 2, the second one to A and then push the red button and watch as a pole is positioned overhead. Walk up the stairs and extend the robot’s body so that it can reach the pole and shimmy across until you reach the yellow wedge. Take the wedge and the robot will fall down to the ground again.
Walk back up the stairs and retrieve the hook lying under the lever and use it on the top of the bannister. Walk down to the track and place the wedge on the bottom part of it.
Push up on the bottom part of the bannister and watch as it grabs a hold of the lever and pulls on it. A cart will come barreling down the track, hit the wedge, and crash into the water tank.
Remove the wheels from the bottom of the cart and place them on the track. Use the robot to sit on the wheels and push on the bannister again to send another cart down the track and watch as it pushes the robot through the door.
As the robot enters the new room, it hides in front of the furnace that’s in the middle of the room. It sees a much larger robot climb down from one of the pipes and eat the food that was in the cart before it leaves again. The robot conveys that the larger robot used to bully it when it was younger.
Walk to the far right side of the room and grab the key hanging near the door. As you passed by the furnace, you may have spotted a small glowing red button. Push it to open a control box on the right side of the furnace.
Examine the control box and move the first lever down, the second one up, and the third one down.
Push the red button on the right side of the control box and climb back into the mining cart once you’ve collapsed the robot’s body down to its normal size. Once the crane picks up the robot, quickly jump onto the shelf on the left side of the room.
Use the metal key on the panel to open it and now you’ll have to rewire the crane. Switch the wires along the top so that you’ll have the pattern of black and red going across the top.
Fall back down into the cart and climb out. As you look at the wiring running across the front of the furnace, you’ll see that it’s frayed and sparking in one spot. Examine the wiring further and cross the wires.
Push the button on the control box to get the crane running again and climb into the cart so that it can pick the robot up. Hop off the crane into the pipe that the large robot used to enter the room and you’ll find its hideout.
As the robot looks on, he’s spotted by the two larger robots and is dragged out of its hiding spot and tossed into a cell. You’ll see that the robot has a cellmate that is sitting in one corner of the cell.
Take a piece of toilet paper from the roll on the left side of the room as well as the clump of wet grass from the valve on the right side of the room. Dry out the grass using the light bulb near the ceiling and then combine it with the toilet paper to make a cigarette.
Give the cigarette to the robot’s cellmate and you’ll end up removing its arm in the process. You may have noticed a small mouse hole in the wall to the left. Shrink down and click on it to see that it leads into the cell next to the robots.
Use the cellmate’s arm on the pair of robots in the next cell and then click on the top hole in their cell to find a third cell containing nothing but a cabinet. Use the arm to grab the cabinet and shake it until the broom falls off the top of it.
Once the broom is in the robot’s possession, remove the valve from the pipe on the wall and combine it with the broom to create a sewer key. Use the key to remove the manhole cover in the middle of the room and drop down into the sewers.
Follow the sewers to the right until you see a lone manhole cover in the floor above. Use the key to remove it and you’ll find yourself underneath a table with a large robot shooting metal pellets at the far wall.
Grab the chair when it tips back to knock the robot over and grab the pellets from the plate before it rights itself. Once it walks over to the wall to retrieve some of the pellets it shot off, grab the key from it and use the pellets that you have on the floor under the panel to scatter them across the floor.
If you still have some time, climb out of the hole and use the robot’s key on the left slot to free the pair of robots from their cell. As they walk up the stairs, the larger robot will chase them but not before slipping on the metal pellets. If you took too much time, tip the chair over again and take the robot’s pellets so that it’ll get up to retrieve some more and finish up where you left off.
Enter the cell block area and walk over to the panel on the far wall.
Use the left button until the 7 changes to a 4 and use the right button to change the combination so that it ends up reading 4:45. Push the red button to open the cell with the cabinet.
In order to open the cabinet, you’ll have to rotate the circles until all of the green dots are in the middle.
The puzzle is a little tricky, and I can’t provide a solution since it’s randomized. All that it requires is a little logical thinking and some patience. Once the cabinet is unlocked, you’ll receive a gun. Leave the cell and enter the middle one. Extend the robot’s body so that it can reach the plunger that’s stuck to the ceiling.
With the plunger in the robot’s possession, leave the cell block and head up the stairs and through the door. Walk up the second set of stairs and look through the telescope to see the large robots rigging a bomb up to the tower in order to blow it up.
Leave the building through the door near the telescope after pressing the switch near it. Once outside, walk around the crates to the right and push them to the left until you enter the next screen. Once the crates are positioned under the magnet near the stairs, walk up the stairs and inspect the controls near the female robot.
The idea here is to position the arrows so that you have the up arrows at the top and the down arrows at the bottom, leaving the one in the middle empty. The solution is as follows, numbering each spot 1-7 from the top. If at any time you make a mistake, press the red button on the right to reset the puzzle.
5 to 4
3 to 5
2 to 3
4 to 2
6 to 4
7 to 6
5 to 7
3 to 5
1 to 3
2 to 1
4 to 2
6 to 4
5 to 6
3 to 5
4 to 3
Once the arrows are in their correct positions, pull the lever on the left and the magnet will lift up one of the crates. Push the crate that was left over back to the right until it hits the concrete pylon.
You’ll want to reach the control room above the crate and in order to get up there, hop on top of the concrete pylon and then climb on top of the crate. However, before doing so, combine the plunger with the gun as it’ll come in handy momentarily. Extend the robot’s body so that it can reach the ladder and you’ll then be in the control room.
What you’ll need to do is to move the floating oil can into a position where it can attract the dog hiding behind some stuff on the right side of the screen. Push the button on the right side until it reaches the 4 o’clock position, which will be a notch below the actual button and push the top button on the bottom. The oil tank should then move into position, which means you can now push the oil button to squirt some oil onto the walkway. You’ll want to squirt enough to give yourself enough time to climb all the way down to the ground before the dog is able to lick up all the oil.
Once you’re back down on the ground, use the gun on the dog and the robot will reel it in. Take the dog to the female robot and she’ll give up her umbrella. Use the umbrella on the falling water to walk through it and into the next screen.
Walk up the stairs and enter the oil bar to the right. Grab the fly tape hanging off the shelf and then pull up a chair at the table to play a game of tic-tac-toe with the robot. You’ll need to get five in a row and it’ll require some strategic thinking. Since you never know where the robot is going to place its piece, I can’t give you a solution to this puzzle either.
Once you’ve won the game, the other robot will get mad and scatter some bolts all over the room. Pick up the five bolts and then leave the bar. Use the fly tape to gather some flies from the rancid looking pool near the bar and then re-enter the establishment.
Use the flies on the bartender to distract it and while it’s busy shooing off flies, grab the oil can and the robot will drag it out to the musicians to beat on. As the drummer beats on the oil can, a female robot will poke its head out from the window above and throw down an empty flower pot.
Give the bolts to the saxophonist and it’ll play its saxophone, which causes the female robot to throw down a not-so-empty flower pot. Gather up the plant and then head up the stairs near the bar.
Continue to follow the staircase up until you reach the town square and then follow the next staircase leading up near the robot. Walk over to the lamp post and open the control panel near its base. When you click on the piece in the upper right corner, it’ll fall out and land on the ground.
Before the robot has a chance to get to it, an owl swoops down and steals it away. You’ll notice that as you walk across the bridge, the owl will hop onto the wire and begin mimicking the robot’s movements. While the owl is perched on the wire, begin alternating between stretching and shrinking the robot until the owl cuts the wire and falls onto the bridge. The owl will cough up the missing piece for the control panel, allowing the robot to take it into its possession.
Retrieve the end of the cut wire and the robot will tie it to the guard rail. Climb up the ladder that the worker robot is standing on so that the robot will climb on top of it. Unplug the power cord from the wall and then the worker will suddenly turn around to try to fix it, sending the robot tumbling in the process.
Pull down on the red cord and while the worker is distracted trying to untangle it, open up the control panel on the lamp post again and rearrange the tiles in order to restore power. The solution will look like this:
You will have to make sure to put the missing piece in the upper left corner in order to solve the puzzle. Climb up the ladder again and this time attempt to grab the cat. The cat will escape the robot’s grasp and jump onto the guard rail, only to be electrocuted in the effort to run away.
Cut the power to the electrical wire by moving a piece out of position using the lamp post’s control panel. The cat will fall over stunned, leaving the robot to pick it up.
Return to the musicians near the bar and use the cat on the didgeridoo. The cat will flush out whatever was inside, allowing the musician to play its instrument once again. The female robot will throw down the radio in protest, causing it to break. Take the broken radio and return to the town square. Take the crank from the ledge in front of the fountain and use it on the hole in the wall under the large clock.
Turn the crank until the middle clock points to the ~ and the outer clock points to the VII. The bell will ring and the robot sitting outside will enter the building. Look at the note behind where it was sitting and set the clock according to the note to cause the robot to come down from the balcony in the opposite building.
After the robot enters the clock tower, walk up the stairs to the balcony where it was originally situated and nab the speaker hanging nearby. Afterwards, talk to the old robot in the wheelchair to realize that it needs to be re-lubricated. It wants you to retrieve some oil to loosen its joints and will give you an oil lamp to contain the oil.
Return to the musicians again and leave through the door to the left of them to realize that it’s the guard’s entrance. Capture some drips of oil using the lamp and then give it to the old robot. Apparently what the robot got wasn’t good enough, so now it wants the oil from sunflower seeds. Take the lamp back and open up the manhole near the old robot and jump down.
Walk over to the drawer under where the large wrench is sleeping and flip through the pages of the book until you uncover a red wrench. Take it and then walk over to the pipes.
Grab the iron hook that’s hanging on the pipes and walk down the small set of steps and
https://diarynote.indered.space
*Machinarium Game Download
*Machinarium Full Game Download
*Machinarium & Creaks Bundle Download Key
*Machinarium Download Free
*Machinarium & Creaks Bundle Download MacWin / Mac+ Steam Key
Get Machinarium, Puzzle,Adventure game for PS4 console from the official PlayStation website. Explore Machinarium game detail, demo, images, videos, reviews. Machinarium is the award-winning independent adventure game developed by the makers of Samorost series, Botanicula and CHUCHEL. Help Josef the robot save his girlfriend Berta kidnapped by the Black Cap Brotherhood gang!Win / Mac+ Steam Keymp3 / FLAC + pdfThe Art of Creaksdeluxe art bookCollector’s Boxincl. deluxe art book, lithographies, metal pins & moreLimited to 1000 unitsVinyl Soundtrack by Hidden Orchestra* picture is for illustration purpose only2 LP 180 gram audiophile vinyls6 art printsMachinarium Game DownloadMP3/FLAC download codeCreaksImmersive Puzzle Game
The ground starts shaking, light bulbs are breaking - and something rather unusual is happening right behind the walls of your very room. Equipped with nothing but wit and courage, you slowly descend into a world inhabited by avian folk and seemingly deadly furniture monsters.CreaksboxExperience theself-generating soundtrack from Hidden Orchestrain this free on-line appHardware requirements
*Windows:
Windows 7 SP1 (64-bit only) or later + DirectX 11 compatible GPU + 2 GHz Intel i5 or better + 4 GB RAM
*Mac:
macOS Sierra (10.12), manufactured in 2012 or later + Metal compatible GPU (Intel HD and Iris Graphics from the HD 4000 series or newer, AMD GCN-based GPUs, and Nvidia Kepler-based GPUs or newer) + 4 GB RAM
a:1:i:0;a:2:s:13:”section_title”;s:23:”Machinarium Walkthrough”;s:12:”section_body”;s:39381:”
Welcome to Gamezebo’s walkthrough for Machinarium.
Machinarium is a point-and-click adventure game that is somewhat different than your traditional adventure game. What sets it apart from other adventure games is that the interface is very minimalist compared to most games and it doesn’t have any spoken dialogue whatsoever throughout the game. All dialogue is conveyed through sound effects and picture bubbles.
Click on the title and watch as it disappears to reveal the main menu. Unless you’ve previously played the game, the only option available to you is to start a new game.
In a bleak and seemingly mechanized world, a garbage hauler leaves the castle located off in the distance. It flies over to a landfill, where it dumps the load it’s carrying before taking off again.
The game will direct you as to what you need to do to get started.
Click on the tub to knock it out of the way to reveal a small canister of some sort. Click on the canister to collapse it and then click on it again to watch it spring off the junk heap it was sitting on and down to the path below.
You’ll see a small head sitting on the box behind it. Click on it to see it come to life and connect itself to the canister. It must be that the canister was actually the torso for the robot you’re currently reassembling.
We’re still missing an arm and a leg to make the robot fully functional.
You’ll note that the game mentions that you can only click and interact with objects and other characters that are within reach of the robot’s arms. When you move your cursor over the robot’s torso, it changes to an up and down arrow. This allows you to extend and collapse the robot’s body as needed to reach some of the harder to reach objects.
A sniffer robot can be seen checking things out. When you click on it, it conveys that it wants a particular type of doll. You can see that it’s located on the junk heap above where the robot is currently seated.
Extend the robot’s body as high as it can go and click on the doll in order for the robot to grab it and store it inside itself and then you’ll learn about the inventory system. Everything the robot picks up is stored inside it and can be seen at the top of the screen.
Offer the doll to the sniffer robot as it moves near the robot and it’ll agree to bring back the robot’s leg. The robot will reattach its leg and you’ll now be able to move freely around the area. The game will pop up and tell you how to access hints. You’ll only receive one hint per level, and if you’re really stuck, you can play a mini-game to unlock part of the walkthrough. However, with this guide, neither the walkthrough book or hint system should be necessary.
We’ll now have to locate the robot’s missing arm, which has fallen into the tar pit at the edge of the path. To retrieve it, take the magnet nearby and the wire from the spool. Go into the inventory and click the wire on the magnet to combine them to create a makeshift grappling hook.
Walk over to the pole at the end of the path and click on it to have the robot bend it slightly and use the hook on the pole. Watch as it swings the hook through the top of the pole and lowers it into the tar pit to retrieve its arm.
The magnet is still holding onto the arm and as it’s reattached, the robot will swing over to the other side of the path. Walk off to the next screen and the robot will begin its journey to the castle but not before we see another robot following closely behind it.
As the robot arrives at the castle, it’s kicked out of the way by one of the castle guards. Watch as it pulls on a handle near the guard tower to summon another guard to lower the drawbridge.
When you extend the robot’s body and pull the handle, the guard will not allow the robot to enter, so that means we’re going to have to disguise the robot to fool the guard.
1) Take one the orange cones
2) Remove the other two cones to uncover a small bucket of blue paint that you also need to take.
3) Mix the blue paint in with the tub of white paint.
4) Dip the orange cone into the paint to turn it blue.
5) Climb up the light pole as far as the robot can. Once it can go no further, remove the bar underneath it and stick it into the hole above it. Climb up again and repeat the process. Continue to climb up the pole until the robot is standing on the very last rung.
6) Extend the robot’s body as far as it can go and grab the light bulb. The robot will fall off the ladder in the process.
7) Use the light bulb on the robot to watch as it screws it into the top of its head. Use the cone on it to cover it up and then extend its body in order to pull the handle near the guard tower.
The guard, thinking the robot is one of them, will be fooled by the disguise and will agree to lower the drawbridge.
As the robot nears the entrance, however, it slips on the oil slick and falls to the ground below.
Collapse the robot’s body as you walk over to the nearby water tank so that it can reach the control panel behind it.
Turn the first dial to 2, the second one to A and then push the red button and watch as a pole is positioned overhead. Walk up the stairs and extend the robot’s body so that it can reach the pole and shimmy across until you reach the yellow wedge. Take the wedge and the robot will fall down to the ground again.
Walk back up the stairs and retrieve the hook lying under the lever and use it on the top of the bannister. Walk down to the track and place the wedge on the bottom part of it.
Push up on the bottom part of the bannister and watch as it grabs a hold of the lever and pulls on it. A cart will come barreling down the track, hit the wedge, and crash into the water tank.
Remove the wheels from the bottom of the cart and place them on the track. Use the robot to sit on the wheels and push on the bannister again to send another cart down the track and watch as it pushes the robot through the door.
As the robot enters the new room, it hides in front of the furnace that’s in the middle of the room. It sees a much larger robot climb down from one of the pipes and eat the food that was in the cart before it leaves again. The robot conveys that the larger robot used to bully it when it was younger.
Walk to the far right side of the room and grab the key hanging near the door. As you passed by the furnace, you may have spotted a small glowing red button. Push it to open a control box on the right side of the furnace.
Examine the control box and move the first lever down, the second one up, and the third one down.
Push the red button on the right side of the control box and climb back into the mining cart once you’ve collapsed the robot’s body down to its normal size. Once the crane picks up the robot, quickly jump onto the shelf on the left side of the room.
Use the metal key on the panel to open it and now you’ll have to rewire the crane. Switch the wires along the top so that you’ll have the pattern of black and red going across the top.
Fall back down into the cart and climb out. As you look at the wiring running across the front of the furnace, you’ll see that it’s frayed and sparking in one spot. Examine the wiring further and cross the wires.
Push the button on the control box to get the crane running again and climb into the cart so that it can pick the robot up. Hop off the crane into the pipe that the large robot used to enter the room and you’ll find its hideout.
As the robot looks on, he’s spotted by the two larger robots and is dragged out of its hiding spot and tossed into a cell. You’ll see that the robot has a cellmate that is sitting in one corner of the cell.
Take a piece of toilet paper from the roll on the left side of the room as well as the clump of wet grass from the valve on the right side of the room. Dry out the grass using the light bulb near the ceiling and then combine it with the toilet paper to make a cigarette.
Give the cigarette to the robot’s cellmate and you’ll end up removing its arm in the process. You may have noticed a small mouse hole in the wall to the left. Shrink down and click on it to see that it leads into the cell next to the robots.
Use the cellmate’s arm on the pair of robots in the next cell and then click on the top hole in their cell to find a third cell containing nothing but a cabinet. Use the arm to grab the cabinet and shake it until the broom falls off the top of it.
Once the broom is in the robot’s possession, remove the valve from the pipe on the wall and combine it with the broom to create a sewer key. Use the key to remove the manhole cover in the middle of the room and drop down into the sewers.
Follow the sewers to the right until you see a lone manhole cover in the floor above. Use the key to remove it and you’ll find yourself underneath a table with a large robot shooting metal pellets at the far wall.
Grab the chair when it tips back to knock the robot over and grab the pellets from the plate before it rights itself. Once it walks over to the wall to retrieve some of the pellets it shot off, grab the key from it and use the pellets that you have on the floor under the panel to scatter them across the floor.
If you still have some time, climb out of the hole and use the robot’s key on the left slot to free the pair of robots from their cell. As they walk up the stairs, the larger robot will chase them but not before slipping on the metal pellets. If you took too much time, tip the chair over again and take the robot’s pellets so that it’ll get up to retrieve some more and finish up where you left off.
Enter the cell block area and walk over to the panel on the far wall.
Use the left button until the 7 changes to a 4 and use the right button to change the combination so that it ends up reading 4:45. Push the red button to open the cell with the cabinet.
In order to open the cabinet, you’ll have to rotate the circles until all of the green dots are in the middle.
The puzzle is a little tricky, and I can’t provide a solution since it’s randomized. All that it requires is a little logical thinking and some patience. Once the cabinet is unlocked, you’ll receive a gun. Leave the cell and enter the middle one. Extend the robot’s body so that it can reach the plunger that’s stuck to the ceiling.
With the plunger in the robot’s possession, leave the cell block and head up the stairs and through the door. Walk up the second set of stairs and look through the telescope to see the large robots rigging a bomb up to the tower in order to blow it up.
Leave the building through the door near the telescope after pressing the switch near it. Once outside, walk around the crates to the right and push them to the left until you enter the next screen. Once the crates are positioned under the magnet near the stairs, walk up the stairs and inspect the controls near the female robot.
The idea here is to position the arrows so that you have the up arrows at the top and the down arrows at the bottom, leaving the one in the middle empty. The solution is as follows, numbering each spot 1-7 from the top. If at any time you make a mistake, press the red button on the right to reset the puzzle.
5 to 4
3 to 5
2 to 3
4 to 2
6 to 4
7 to 6
5 to 7
3 to 5
1 to 3
2 to 1
4 to 2
6 to 4
5 to 6
3 to 5
4 to 3
Once the arrows are in their correct positions, pull the lever on the left and the magnet will lift up one of the crates. Push the crate that was left over back to the right until it hits the concrete pylon.
You’ll want to reach the control room above the crate and in order to get up there, hop on top of the concrete pylon and then climb on top of the crate. However, before doing so, combine the plunger with the gun as it’ll come in handy momentarily. Extend the robot’s body so that it can reach the ladder and you’ll then be in the control room.
What you’ll need to do is to move the floating oil can into a position where it can attract the dog hiding behind some stuff on the right side of the screen. Push the button on the right side until it reaches the 4 o’clock position, which will be a notch below the actual button and push the top button on the bottom. The oil tank should then move into position, which means you can now push the oil button to squirt some oil onto the walkway. You’ll want to squirt enough to give yourself enough time to climb all the way down to the ground before the dog is able to lick up all the oil.
Once you’re back down on the ground, use the gun on the dog and the robot will reel it in. Take the dog to the female robot and she’ll give up her umbrella. Use the umbrella on the falling water to walk through it and into the next screen.
Walk up the stairs and enter the oil bar to the right. Grab the fly tape hanging off the shelf and then pull up a chair at the table to play a game of tic-tac-toe with the robot. You’ll need to get five in a row and it’ll require some strategic thinking. Since you never know where the robot is going to place its piece, I can’t give you a solution to this puzzle either.
Once you’ve won the game, the other robot will get mad and scatter some bolts all over the room. Pick up the five bolts and then leave the bar. Use the fly tape to gather some flies from the rancid looking pool near the bar and then re-enter the establishment.
Use the flies on the bartender to distract it and while it’s busy shooing off flies, grab the oil can and the robot will drag it out to the musicians to beat on. As the drummer beats on the oil can, a female robot will poke its head out from the window above and throw down an empty flower pot.
Give the bolts to the saxophonist and it’ll play its saxophone, which causes the female robot to throw down a not-so-empty flower pot. Gather up the plant and then head up the stairs near the bar.
Continue to follow the staircase up until you reach the town square and then follow the next staircase leading up near the robot. Walk over to the lamp post and open the control panel near its base. When you click on the piece in the upper right corner, it’ll fall out and land on the ground.
Before the robot has a chance to get to it, an owl swoops down and steals it away. You’ll notice that as you walk across the bridge, the owl will hop onto the wire and begin mimicking the robot’s movements. While the owl is perched on the wire, begin alternating between stretching and shrinking the robot until the owl cuts the wire and falls onto the bridge. The owl will cough up the missing piece for the control panel, allowing the robot to take it into its possession.
Retrieve the end of the cut wire and the robot will tie it to the guard rail. Climb up the ladder that the worker robot is standing on so that the robot will climb on top of it. Unplug the power cord from the wall and then the worker will suddenly turn around to try to fix it, sending the robot tumbling in the process.
Pull down on the red cord and while the worker is distracted trying to untangle it, open up the control panel on the lamp post again and rearrange the tiles in order to restore power. The solution will look like this:
You will have to make sure to put the missing piece in the upper left corner in order to solve the puzzle. Climb up the ladder again and this time attempt to grab the cat. The cat will escape the robot’s grasp and jump onto the guard rail, only to be electrocuted in the effort to run away.
Cut the power to the electrical wire by moving a piece out of position using the lamp post’s control panel. The cat will fall over stunned, leaving the robot to pick it up.
Return to the musicians near the bar and use the cat on the didgeridoo. The cat will flush out whatever was inside, allowing the musician to play its instrument once again. The female robot will throw down the radio in protest, causing it to break. Take the broken radio and return to the town square. Take the crank from the ledge in front of the fountain and use it on the hole in the wall under the large clock.
Turn the crank until the middle clock points to the ~ and the outer clock points to the VII. The bell will ring and the robot sitting outside will enter the building. Look at the note behind where it was sitting and set the clock according to the note to cause the robot to come down from the balcony in the opposite building.
After the robot enters the clock tower, walk up the stairs to the balcony where it was originally situated and nab the speaker hanging nearby. Afterwards, talk to the old robot in the wheelchair to realize that it needs to be re-lubricated. It wants you to retrieve some oil to loosen its joints and will give you an oil lamp to contain the oil.
Return to the musicians again and leave through the door to the left of them to realize that it’s the guard’s entrance. Capture some drips of oil using the lamp and then give it to the old robot. Apparently what the robot got wasn’t good enough, so now it wants the oil from sunflower seeds. Take the lamp back and open up the manhole near the old robot and jump down.
Walk over to the drawer under where the large wrench is sleeping and flip through the pages of the book until you uncover a red wrench. Take it and then walk over to the pipes.
Grab the iron hook that’s hanging on the pipes and walk down the small set of steps and
https://diarynote.indered.space
コメント